bdoggriceMay 18, 2008 1:29am
This is just a little something that crossed my mind, that if implimented into play, could make things interesting. Basicly, when a player is shot, they aren't killed, but sent to a designated area that is secretly chosen by the opposing team. This would be the POW camp. The object is to fill the camp with as many POW's as possible. The team of the prisoners would have to find the camp and rescue their team mates by at least one live player stepping into the POW zone and tagging each one of his teamates to put them back into play. The player must be within the zone. There is however a condition. Anyone within the zone cannot shoot out of the zone and no one is to shoot into it. This is for obvious safety reasons. You cannot even shoot over or beyond the zone. When the POWs are tagged back into play, they are only considered rescued. They must run back to their starting point and keep their guns innactive (holstered or shouldered) and with either a red rag on their head or at least one hand up indicating innactive player. They cannot be fired on by the opposing team. Starting points are designated by hosts/admins. The POW camps are decided within a ten to fifteen minute pregame start (time decided by admins). Within that time the teams would have to construct their POW camps by marking out a zone about 15 feet wide with flags, caution tape, or rope. Something visible enough. These zones of course would be known by admins so that they can discreetly direct POWs to the POW zone. POW's cannot give out the camps position until they are rescued and back to their starting point. After they are back into play, they can blab all that they want and give away the camp's position to their teamates. Whenever the game's to time is up, the fate of each team is decided by how many POWs the possess. Game time also decided by admins. I suggest 1 hour minimum. So give me some feedback and pick it apart, revise it and put some more mind into it. This is just a preverbial rough draft.
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